Q&A with Northern Ireland’s Visionary Architect: Glenn Myles on Architectural Progress

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Glenn Myles

Glenn Myles, an architect from Northern Ireland, has dedicated over two decades to designing schools that inspire meaningful learning experiences. Shaped by his upbringing during the Troubles, he views architecture as more than structures, emphasising the importance of in-between spaces in fostering connection and growth.

1Please give us a brief bio of yourself and your design background.

I grew up in Ireland, the North, during the 70s and 80s and, while I was somewhat insulated from the direct horrors of the Troubles, I am a product of those times. I am an architect by profession and have spent the last twenty years designing schools.

I view architectural space as an active object in a learning environment. For me, the in-between spaces are as important, if not more so, than whatever formal learning settings we might create. I spent my own high school years in a relatively new but soulless building; one which required a one-way system to ease congestion as we moved between classes. The minimisation of those in-between spaces neglected the places where our lives beyond the bounds of the building were formed.

I like to think we create architecture from ideas rather than things. I love that I am a part of a team that can, with each new project, transform the spaces within which we teach our children. It is a responsibility that I both relish and respect.

2What made you become/why did you choose to become a designer/artist?
As a teenager, a career in architecture offered a potential escape from the monotony of a 9-to-5 job. That was my prime objective in that moment. Design was an abstract concept to me and it wasn’t until I began to study architecture at the Duncan of Jordanstone College of Art in Dundee that I entered a period of design puberty that has persisted for 25 years now. The tantalising lure of design maturity keeps me moving forward.
3Tell us more about your agency/company, job profile, and what you do.

(almost)EPIC is just an idea at this point. It will be the name on the cheque I write when I place the first order for The (almost) Impossible Causeway Puzzle.

4What does “design” mean to you?

Design is not a self serving exercise, it is a pursuit that is about others and understanding that what is developed on the drawing board may have a profound effect on those who experience your work.

I was once asked to describe my design process for a group of peers and quietly set about preparing a presentation which traced the lineage of my ‘process’ back to my college days.

“People + Place are what’s important to me”, I said; and promptly clicked through a series of images outlining a project which explored ‘journey’. I set the text and images on a black background and spent some time touching up an aerial photo to highlight the unique setting. It looked good and I was happy with it. I responded well to my brief.

While it is true that People + Place are important to me and, I believe, evident in my projects, I have come to the realisation, through a series of recent conversations that ‘process’ is actually something very different. It is a messy series of activities I stumble through as a deadline looms. Incoherent to the uninitiated.

I relish the challenge of resolving complex adjacencies, but often struggle with some of the subtle aspects of proportion, I will happily spend hours discussing the merits of various architectural operations to represent a goal but in the end, I somehow cross the line with a design.

5What’s your favorite kind of design and why?
I love experiencing any design that has clearly passed through the hands of passionate, considerate, and knowledgeable designers.
6To you, what makes a “good” design?
Good design has to be experienced rather than simply viewed. The feel of an object in your hand, the ease of use of a product, or the visceral emotions provoked by moving through an architectural space are all touchstones of good design.
7How did you come up with the idea for your award-winning design?
Growing up in Northern Ireland I visited the Giant’s Causeway many times in my childhood. I have returned regularly over the years with friends and first-time visitors and carry fond memories of each visit. The (almost) Impossible Causeway Puzzle was developed from an early prototype I created as a gift for my puzzle-loving father on his 80th birthday.
8What was your main source of inspiration for this design?

I was, and continue to be, inspired by one particular visit to the Giant’s Causeway. It was New Year’s Day, 1994. Belfast had long been maligned by the British media but I had college friends visiting from England and we had enjoyed a raucous night out in Belfast the previous evening, spending time in the popular student haunts of Lavery’s and The Crescent.

The following morning the English newspapers carried the headline ‘Belfast is Burning’ and my friends could not believe the city being described in the article was the same city in which they had just had the best night craic. It was then I decided upon my architectural thesis project - a museum of media and advertising that sought to explore the less-than-honourable characteristics of the industry of the Hidden Persuaders.

Meanwhile, back at the stones, a storm was brewing as we walked down from the headland. The dark clouds hung low just above the cliff edge and the waves thundered against the rocks. It was magical and threatening at the same time. The personification of Northern Ireland. The sights and sounds of that day have stayed with me for many years. Fond memories indeed.

9Do you think your country and its cultural heritage has an impact on your design process?
Growing up against a backdrop of political and sectarian violence has, like many in Ireland, instilled in me a dark humour. Some might suggest this is a form of coping mechanism, but whatever the reason it should never be mistaken for a coldness or lack of empathy. Quite the opposite in fact! Having seen what one human can inflict on another has had a profoundly positive impact on my outlook and, I hope, on the way I engage with others.
10Congratulations! As the winner of the London Design Awards, what does it mean to you and your company and team to receive this award distinction?
I am thrilled to be recognised in the London Design Awards and I’m excited about the potential exposure this award might bring.
11Can you explain a bit about the winning work you entered into the London Design Awards, and why you chose to enter this project?

The (almost) Impossible Causeway Puzzle is a unique and challenging 32-piece jigsaw puzzle inspired by the Giant's Causeway. This iconic natural landform, on the north Antrim coast of Northern Ireland, is a UNESCO World Heritage Site attracting over one million visitors a year. I developed the puzzle to appeal to this tourist market and those seeking a souvenir as unique as the basalt causeway itself.

The puzzle itself employs the hexagonal geometry of the causeway stones in a simple configuration that belies the challenge and complexity of the solution. That solution lies in correctly arranging the 32 randomly shaped pieces, referencing the 32 counties of Ireland, to form a map of Ireland.

The hexagonal box is held in the closed position with magnetic clasps but becomes an integral component of the puzzle itself as the box folds out to reveal an outline of Ireland printed on the inside faces as the solution template. The external graphics are simple and, with a single colour print, again employ the hexagonal motif to create a stylised map of the internationally recognisable outline of Ireland.

Having developed a basic prototype as a birthday gift for my father I continued to mull over the design and through conversations with a fellow designer began to refine the design. In researching potential manufacturing partners I happened across the London Design Awards and, on nothing more than a whim, decided to enter.

12What were the main challenges you faced during the design process, and how did you overcome them?

When I draw a line as an architect, that line carries depth and weight. I know the material the line represents, I understand how it will interact with other materials around it and how they come together to form a building, I know how that line will protect the inhabitants from inclement weather or how it will elevate their experience of an architectural space and importantly, I understand the cost implications that line carries.

With this design though, my lines are simply lines. I have no experience of product design or the manufacturing processes involved so I talked to people who do and asked a lot of questions.

13How do you think winning this award will impact your future as a designer?
I am already back at my day job as an architect, designing schools. I hope, however, that by winning this award my idea might receive some exposure and perhaps open doors and help bring it to market.
14What are your top three (3) favorite things about the design industry?
Passion, Creativity, and Innovation.
15Where do you see the evolution of design industry going over the next 5-10 years?
VR and AR will continue to establish their place within the design process. There will be some who truly embrace the technology and harness it for the betterment of design and there will be those who use it simply as a vehicle to ‘airbrush’ over a poorly conceived idea or hastily developed product.
16What advice do you have for aspiring designers who want to create award-winning designs?
Seek out someone who shares your passion and spend as much time as possible with them. Talk about anything and everything. When you have trust it is never too early to share your ideas.
17What resources would you recommend to someone who wants to improve their skills in the design industry?
Ask a lot of questions and look at everything around you through the eyes of a designer.
18Tell us something you have never told anyone else.
I am lucky to have lifelong friends with whom I can share anything and everything without fear of judgement. I am filled with self-doubt, but honestly, I can’t think of anything that I haven’t talked with at least one of my friends somewhere along the way.
19Who has inspired you in your life and why?
My friends, family, and in recent years, my son, have made me who I am as a person. As a designer, I am where I am because I have been fortunate to have met and spent time with incredibly talented people. Long meandering conversations with Rory and Stu have shaped my design mind and pushed me to question my actions in deep and meaningful ways.
20What is your key to success? Any parting words of wisdom?
Stubbornness has probably been a factor. That is perhaps not an endearing characteristic for some people so expect some friction. Asking questions is likely a more fruitful path. Ask a lot of questions and approach everything from first principles.
21Do you have anything else you would like to add to the interview?
I would like to thank the judging panel for taking the time to consider my idea and I am honoured that it has been recognised in this way.

Winning Entry

The (almost) Impossible Causeway Puzzle | London Design Awards

A unique and challenging 32-piece jigsaw puzzle inspired by the Giant's CausewayThe iconic Giant’s Causeway, on the north Antrim coast of Northern Ireland, is a UNESCO... (read more here)


Glenn Myles

Glenn Myles, an architect from Northern Ireland, has dedicated over two decades to designing schools that inspire meaningful learning experiences. Shaped by his upbringing during the Troubles, he views architecture as more than structures, emphasising the importance of in-between spaces in fostering connection and growth.


Read about the interview Empowering Minds & Memories: A Talk with Qihang Zhang, Co-Founder of Memory Land & MindFuel here.

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