{"id":34146,"date":"2024-12-10T09:45:00","date_gmt":"2024-12-10T09:45:00","guid":{"rendered":"https:\/\/muse.international\/?p=34146"},"modified":"2024-12-11T02:54:09","modified_gmt":"2024-12-11T02:54:09","slug":"interview-with-yihua-li-from-vtubing-to-cgi-a-multi-faceted-media-artist","status":"publish","type":"post","link":"https:\/\/muse.international\/index\/interview-with-yihua-li-from-vtubing-to-cgi-a-multi-faceted-media-artist\/","title":{"rendered":"Interview with Yihua Li: From VTubing to CGI, A Multi-Faceted Media Artist"},"content":{"rendered":"\n<p>Yihua Li, a media artist, VTubing enthusiast, illustrator, and CGI specialist, creates across games, products, films, and CGI. Instead of a fixed visual style, Li focuses on narrative and the evolving content behind technology. Media, for them, serves as a metaphor for human agency and perspective in navigating the world.<\/p>\n\n\n\n<p><strong>Q1. Please give us a brief bio of yourself and your design background.<\/strong><\/p>\n\n\n\n<p>I&#8217;m Cory (Yihua Li), a Chinese-American artist based in Brooklyn, New York. As a media artist, VTubing enthusiast, illustrator, and CGI specialist, my work takes many forms: games, products, films, and CGI.<\/p>\n\n\n\n<p>I&#8217;m not an artist with a specific visual style, but rather focus on narrative and the emerging content behind technology itself. I love to perceive media as a metaphor for human perspective and agency in facing this world.<\/p>\n\n\n\n<p><\/p>\n\n\n\n<p><strong>Q2. What made you become\/why did you choose to become a designer\/artist?<\/strong><\/p>\n\n\n\n<p>I identify more as an artist because, while design may have many rules and methodologies, no one dares to define what art is. I enjoy organizing my understanding of the world and people through art.<\/p>\n\n\n\n<p><strong>Q3.Tell us more about your business\/company, job profile and what you do.<\/strong><\/p>\n\n\n\n<p>This project began as a final assignment for my course at New York University, but I saw great potential in it and spent about four months refining and developing it into a larger project. Wendy, a pole dancer, helped solve the motion capture aspects for pole dancing. As I gradually improved the code and initial CG concept, we reached out to Reraner Yetong Xin from Harvard CAM Lab\/Refik&#8217;s studio to join us. I collaborated with her on the dance CG portion.<\/p>\n\n\n\n<p>The entire process was truly remarkable. I never imagined this project could become a reality or that I\u2019d have the opportunity to collaborate with such talented individuals. It&#8217;s been an amazing journey\u2014from a university assignment to a fully realized project with multiple collaborators.<\/p>\n\n\n\n<p><\/p>\n\n\n\n<p><strong>Q4. What does &#8216;design&#8217; mean to you?<\/strong><\/p>\n\n\n\n<p>Design, to me, means gaining insight into the needs of the design subject, logically integrating those insights, and creating a narrative. For our project, design involves understanding the background and characteristics of pole dancing as a dance form, the dancer&#8217;s choreographic ideas and challenges, and creating an appropriate context to address or solve these issues.<\/p>\n\n\n\n<p><strong>Q5. What&#8217;s your favorite kind of design and why?<\/strong><br>In terms of results, I prefer designs that are clear and simple, yet offer infinite possibilities when people interact with them. This type of design is more like a social experiment than a definitive solution. It can highlight certain issues non-verbally and provoke thought, perhaps in the realm of speculative design or design futures.<\/p>\n\n\n\n<p>In terms of process, I hope the design carries a strong humanistic touch. It should take into account the feelings of all stakeholders, based on a thorough understanding of the problem.<\/p>\n\n\n\n<h6 class=\"wp-block-heading\"><a href=\"https:\/\/design.museaward.com\/winner-info.php?id=25497\" class=\"external\">Poespin-Wherever your body reach, there is a poetry<\/a><\/h6>\n\n\n\n<p><em>Read more about this <a href=\"https:\/\/muse.international\/?p=32792\" target=\"_blank\" rel=\"noreferrer noopener\">interview<\/a> with Ronnie Lin, the Founder and Designer of AI Smart Space System, the Gold Winner of the 2024 MUSE Design Awards.<\/em><\/p>\n\n\n\n<p><\/p>\n","protected":false},"excerpt":{"rendered":"<p>Yihua Li, a media artist, VTubing enthusiast, illustrator, and CGI specialist, creates across games, products, films, and CGI. Instead of a fixed visual style, Li focuses<span class=\"excerpt-hellip\"> [\u2026]<\/span><\/p>\n","protected":false},"author":19,"featured_media":34364,"comment_status":"closed","ping_status":"closed","sticky":false,"template":"","format":"standard","meta":[],"categories":[372,540],"tags":[360,12,382],"yoast_head":"<!-- This site is optimized with the Yoast SEO plugin v21.8.1 - https:\/\/yoast.com\/wordpress\/plugins\/seo\/ -->\n<title>Interview with Yihua Li: From VTubing to CGI, A Multi-Faceted Media Artist<\/title>\n<meta name=\"description\" content=\"Winner interview with Yihua Li, a Multi-Faceted Media Artist, the Gold Winner of the 2024 MUSE Design Awards.\" \/>\n<meta name=\"robots\" content=\"index, follow, max-snippet:-1, max-image-preview:large, max-video-preview:-1\" \/>\n<link rel=\"canonical\" href=\"https:\/\/muse.international\/index\/interview-with-yihua-li-from-vtubing-to-cgi-a-multi-faceted-media-artist\/\" \/>\n<meta property=\"og:locale\" content=\"en_US\" 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