{"id":29096,"date":"2024-07-17T08:08:00","date_gmt":"2024-07-17T08:08:00","guid":{"rendered":"https:\/\/muse.international\/?p=29096"},"modified":"2024-07-18T02:31:22","modified_gmt":"2024-07-18T02:31:22","slug":"interview-with-7quark","status":"publish","type":"post","link":"https:\/\/muse.international\/index\/interview-with-7quark\/","title":{"rendered":"Interview with 7QUARK"},"content":{"rendered":"\n<p>7QUARK, an indie game development team, initially focused on mobile games but shifted to PC and console platforms a few years ago. This change led to their flagship project, Yasha: Legends of the Demon Blade. Developing an action game for the first time has pushed their creative and technical skills to new heights.<\/p>\n\n\n\n<p><strong>Q1. Please provide us with a brief bio of yourself and your background.<\/strong><\/p>\n\n\n\n<p><strong>AC<\/strong>:Hi everyone! I\u2019m AC, a game planner at 7QUARK. I started my journey in the gaming industry in 2010 as a game tester and transitioned into game planning by the end of that year. Over the years, I&#8217;ve worked on Arcade, Web, and Mobile games. In 2018, I joined 7QUARK and have been passionately contributing to the team ever since.<\/p>\n\n\n\n<p><strong>7QUARK<\/strong>: 7QUARK is an indie game development team. Initially, our primary focus was on mobile games, but a few years ago, we decided to pivot towards PC and console platforms. This strategic shift led to the birth of our flagship project, Yasha: Legends of the Demon Blade.<\/p>\n\n\n\n<p>Embarking on the development of an action game for the first time has been a unique and challenging experience, pushing our creative boundaries and technical skills to new heights.<\/p>\n\n\n\n<p><strong>Q2. What led you to become a Game Developer \/ Marketer?<\/strong><\/p>\n\n\n\n<p>AC: I felt uncertain about my future while between jobs and preparing for my civil service exams several years ago, until an opening for a game tester caught my eye while I was browsing job listings.<\/p>\n\n\n\n<p>It was a racing game, a genre I absolutely love. It grabbed my attention and led me to apply for the interview. That decision became a turning point, marking the beginning of my journey in the gaming industry and my career as a game developer.<\/p>\n\n\n\n<p><strong>Q3. What is your role in the company, and wha traits should a game developer\/marketing professional possess to be successful in their role<\/strong>?<\/p>\n\n\n\n<p>AC: I handle all aspects related to combat in the team, including level design, monitoring combat flow, designing enemy moves, and more. I believe there are three key qualities for being an outstanding game planner.<\/p>\n\n\n\n<p><strong>1. Broad knowledge<\/strong>:<\/p>\n\n\n\n<p>Game development touches on a wide range of fields, including programming, art design, sound design, and user experience. Having a basic understanding of these areas enhances your overall skills and makes teamwork smoother.<\/p>\n\n\n\n<p>Plus, staying up-to-date with industry trends and constantly learning new things keeps you competitive.<\/p>\n\n\n\n<p><strong>2. Empathy for players<\/strong>:<\/p>\n\n\n\n<p>To create games that players enjoy and have fun with, you need to understand their needs, preferences, and pain points. It&#8217;s about not only seeing things from their perspective but also digging deep into their behaviors and minds through data analysis, player feedback, and community engagement. This helps us keep improving the game and meeting player expectations.<\/p>\n\n\n\n<p><strong>Effective team communication<\/strong>:<\/p>\n\n\n\n<p>Good communication is vital for ensuring smooth game development. The process requires close collaboration among a team of skilled professionals. It\u2019s of great significance to have clear and effective communication within the team that ensures everyone understands the project&#8217;s goals and progress.<\/p>\n\n\n\n<p>This helps in identifying issues early, resolving conflicts, and strengthening team cohesion, leading to more efficient outcomes.<\/p>\n\n\n\n<p><strong>Q4. Tell us about more your studio\/company.<\/strong><\/p>\n\n\n\n<p><strong>7QUARK<\/strong>: 7QUARK started in 2013 as a creative indie game team. Today, we have a team of over 20 members, each excelling in their specific field.<\/p>\n\n\n\n<p>Our team members are both developers and passionate gamers. This deep passion for gaming influences both our work and personal lives, enabling us to view things from a player&#8217;s perspective and create games that genuinely cater to player needs.<\/p>\n\n\n\n<p>We have a harmonious workplace where everyone can openly discuss various topics and collaboratively find solutions. This inclusive work culture strengthens our team bonds, boosting creativity and efficiency.<\/p>\n\n\n\n<p>At 7QUARK, everyone is dedicated to doing their best and supporting each other in facing challenges. This cooperative spirit gives us the strength to overcome many difficulties and stay focused on creating excellent games.<\/p>\n\n\n\n<p><strong>Q5.<\/strong> <strong>What is your own definition of a great game?<\/strong><\/p>\n\n\n\n<p><strong>AC<\/strong>: I think a good game should offer a seamless playing experience. &#8220;Seamless&#8221; encompasses various aspects, including intuitive control, a reasonable difficulty curve, and diverse game mechanics. It also covers fluid graphics and well-applied sound effects.<\/p>\n\n\n\n<p>The goal is to ensure players feel a sense of achievement and enjoyment, rather than frustration from difficult controls or poor design.<\/p>\n\n\n\n<p><a href=\"https:\/\/nyxgameawards.com\/winner-info.php?id=2943\" class=\"external\">Yasha: Legends of the Demon Blade<\/a><\/p>\n\n\n\n<p><em><em><em><em><em>Read more about this <a href=\"https:\/\/muse.international\/interview-with-christian-wolfertstetter-from-germany\/\" target=\"_blank\" rel=\"noreferrer noopener\">interview<\/a> with Christian Wolferstetter from Germany, the Grand Winner of the 2024 NYX Game Awards.<\/em><\/em><\/em><\/em><\/em><\/p>\n","protected":false},"excerpt":{"rendered":"<p>7QUARK, an indie game development team, initially focused on mobile games but shifted to PC and console platforms a few years ago. This change led to<span class=\"excerpt-hellip\"> [\u2026]<\/span><\/p>\n","protected":false},"author":19,"featured_media":29183,"comment_status":"closed","ping_status":"closed","sticky":false,"template":"","format":"standard","meta":[],"categories":[372,540],"tags":[413,415,382],"yoast_head":"<!-- This site is optimized with the Yoast SEO plugin v21.8.1 - https:\/\/yoast.com\/wordpress\/plugins\/seo\/ -->\n<title>Interview with 7QUARK<\/title>\n<meta name=\"description\" content=\"Winner interview with 7QUARK for Yasha: Legends of the Demon Blade, the Silver Winner of the 2024 NYX Game Awards.\" \/>\n<meta name=\"robots\" content=\"index, follow, max-snippet:-1, max-image-preview:large, max-video-preview:-1\" \/>\n<link rel=\"canonical\" href=\"https:\/\/muse.international\/index\/interview-with-7quark\/\" \/>\n<meta property=\"og:locale\" content=\"en_US\" \/>\n<meta property=\"og:type\" content=\"article\" \/>\n<meta property=\"og:title\" content=\"Interview with 7QUARK\" \/>\n<meta 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