{"id":26473,"date":"2024-05-22T09:05:00","date_gmt":"2024-05-22T09:05:00","guid":{"rendered":"https:\/\/muse.international\/?p=26473"},"modified":"2024-12-04T11:26:36","modified_gmt":"2024-12-04T11:26:36","slug":"interview-with-alexandre-huger-from-france","status":"publish","type":"post","link":"https:\/\/muse.international\/index\/interview-with-alexandre-huger-from-france\/","title":{"rendered":"Interview with Alexandre Huger from France"},"content":{"rendered":"\n<p>Alexandre Huger has worked at various game development studios including Focus Home Interactive, Eugen Systems, and Ubisoft. Currently, he is a producer at Kylotonn. He is passionate about creating video games and teaches himself programming, using software like Unity and Photoshop and has been working on a solo project for over 4 years!<\/p>\n\n\n\n<p><strong>Q1. Please provide us with a brief bio of yourself and your background.<\/strong><\/p>\n\n\n\n<p>My name is Alexandre. I studied multimedia before specializing in video games. I then worked at Focus Home Interactive, Eugen Systems, and Ubisoft. I&#8217;m now a producer at Kylotonn.<\/p>\n\n\n\n<p><strong>Q2. What led you to become a Game Developer \/ Marketer?<\/strong><\/p>\n\n\n\n<p>I&#8217;ve always loved playing video games, starting with Nintendo NES and Windows 98. I also loved creating and designing things. I started RPG Maker XP in 2004. That was a long time ago!<\/p>\n\n\n\n<p>I teach myself 90% of the time, whether it&#8217;s programming, using Unity, various image\/video processing software like Photoshop, After Effects, or sound processing software. Everything needed to create a video game.<\/p>\n\n\n\n<p><strong>Q3. What is your role in the company, and wha traits should a game developer\/marketing professional possess to be successful in their role<\/strong>?<\/p>\n\n\n\n<p>It&#8217;s pretty simple. This is a solo project that I have been working on for over 4 years. To keep going all these years, it&#8217;s mostly about having a passion, even a calling, for video games. It requires determination, ambition, perseverance, and acceptance that the journey will not be easy. It&#8217;s also about being open to self-criticism and receiving feedback as a gift to improve the game to new heights, and of course, always wanting more knowledge.<\/p>\n\n\n\n<p><strong>Q4. Tell us about more your studio\/company.<\/strong><\/p>\n\n\n\n<p>I founded my micro-enterprise (independent developer), SOLIDS Studio, to market my first video game, UNFAIR, on Steam. It was released in 2019 \u2013 it lives up to its name! I then continued with two small projects during the development of The Dark Side of CECLON.<\/p>\n\n\n\n<p><strong>Q5.<\/strong> <strong>What is your own definition of a great game?<\/strong><\/p>\n\n\n\n<p>That&#8217;s a good question. I think it&#8217;s ultimately a very personal feeling. I have a lot of answers in mind. But to choose one, I believe gameplay is the central point of a video game for me; it&#8217;s the player&#8217;s direct interaction\/action with the game. Add to that a challenging but well-balanced difficulty that offers that famous reward, that sense of accomplishment! If on top of that, you have a good storyline, true immersion, and the ability to gradually improve your character to make them more powerful \u2013 essentially, the satisfaction of progressing \u2013 then you have a very interesting game.<\/p>\n\n\n\n<p><\/p>\n\n\n\n<p>Jensen, the sole survivor of the Nexentia shuttle crash, finds himself alone on the planet CECLON, in an arid, hostile desert! You&#8217;ll have to survive and face the terrible Nocturnes, primitive creatures, to bring Veka energy back to \u2026<br>(<a href=\"https:\/\/nyxgameawards.com\/\/winner-info.php?id=2945\" target=\"_blank\" rel=\"noreferrer noopener\" class=\"external\">Read more at NYX Game Awards<\/a>)<\/p>\n\n\n\n<p><em><em><em><em><em>Read more about this <a href=\"https:\/\/muse.international\/interview-with-recreate-games-for-party-animals\/\" target=\"_blank\" rel=\"noreferrer noopener\">interview<\/a> with Recreate Games for Party Animals, the Grand Winner of the 2023 NYX Game Awards.<\/em><\/em><\/em><\/em><\/em><\/p>\n","protected":false},"excerpt":{"rendered":"<p>Alexandre Huger has worked at various game development studios including Focus Home Interactive, Eugen Systems, and Ubisoft. Currently, he is a producer at Kylotonn. He is<span class=\"excerpt-hellip\"> [\u2026]<\/span><\/p>\n","protected":false},"author":20,"featured_media":26481,"comment_status":"closed","ping_status":"closed","sticky":false,"template":"","format":"standard","meta":[],"categories":[372,540],"tags":[413,415,382],"yoast_head":"<!-- This site is optimized with the Yoast SEO plugin v21.8.1 - https:\/\/yoast.com\/wordpress\/plugins\/seo\/ -->\n<title>Interview with Alexandre Huger from France<\/title>\n<meta name=\"description\" content=\"Winner interview with Alexandre Huger from France, the Gold Winner of the 2024 NYX Game Awards. 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