{"id":21705,"date":"2023-12-06T21:00:00","date_gmt":"2023-12-06T21:00:00","guid":{"rendered":"https:\/\/muse.international\/?p=21705"},"modified":"2023-12-05T02:34:51","modified_gmt":"2023-12-05T02:34:51","slug":"interview-with-ddmeow-games-from-australia","status":"publish","type":"post","link":"https:\/\/muse.international\/index\/interview-with-ddmeow-games-from-australia\/","title":{"rendered":"Interview with DDmeow Games from Australia"},"content":{"rendered":"\n<p><strong>DDmeow Games, a game development team comprised of a married couple based in Melbourne, Australia, is dedicatedly engaged in the creation of &#8216;Cyber Paradise,&#8217; an action roguelite game featuring significant narrative elements.<\/strong><\/p>\n\n\n\n<p><strong>Q1. Please provide us with a brief bio of yourself and your background.<\/strong><\/p>\n\n\n\n<p>We are a wife-and-wife game development team based in Melbourne, Australia, passionately working on &#8216;Cyber Paradise,&#8217; an action roguelite game with substantial narrative elements.<\/p>\n\n\n\n<p><strong>Sze<\/strong>: I am originally from Hong Kong and I have been in the animation industry for 15 years. I&#8217;m particularly drawn to quirky, humorous narratives and I have a deep-rooted passion for video games which is why I made the exciting leap into game development three years ago. Currently, I&#8217;m enrolled in the Master of Animation, Games, and Interactivity at RMIT in Australia.<\/p>\n\n\n\n<p><strong>Uly<\/strong>: I joined Sze in the animation field around a decade ago and I am a devoted reader and film enthusiast. I am endlessly captivated by the intricate art of storytelling.<\/p>\n\n\n\n<p><strong>Q2. What led you to become a Game Developer \/ Marketer?<\/strong><\/p>\n\n\n\n<p>For many years, we were engrossed in creating animations for clients. Then when the pandemic hit, our favorite client stepped away from her role. This pivotal moment acted as a catalyst for us, signifying that it was opportune to transition our emphasis from client-based projects to fostering our own creations. Almost like a serendipitous turn of events, we seamlessly shifted our focus to game development.\/p&gt;<\/p>\n\n\n\n<p>To our delight, we launched our debut game, &#8220;Psycho Bathroom,&#8221; on Steam in 2022. The game exceeded our expectations, garnering over 100 very positive reviews! The enthusiastic response from players has been an incredible motivator, propelling us deeper into the world of game development.<\/p>\n\n\n\n<p><strong>Q3. What is your role in the company, and what traits should a game developer \/ marketing professional possess to be successful in their role?<\/strong><\/p>\n\n\n\n<p>We are the co-founders of our studio, DDmeow Games and since it&#8217;s just the two of us, we pretty much wear all the hats\u2014covering game development and everything in between. While we&#8217;re still on the journey toward success (our game is still in its beta demo phase), we believe the key to making it in this industry is to clearly define your objectives and pursue them without wavering.<\/p>\n\n\n\n<p>It&#8217;s crucial to identify the right goals, as chasing the wrong ones can lead you off-course. For instance, aiming to become a &#8220;famous developer&#8221; won&#8217;t give you much direction for improving your craft. A more focused goal, like &#8220;I want people to enjoy my game,&#8221; or better yet, &#8220;I want players to experience [insert specific emotion or reaction] in my game,&#8221; can be a lot more illuminating and fulfilling.<\/p>\n\n\n\n<p><strong>Q4. Tell us more about your studio \/ company.<\/strong><\/p>\n\n\n\n<p>As a wife-wife team based in the culturally diverse city of Melbourne, we&#8217;re perfectly positioned to draw upon a rich tapestry of ideas and influences for our game development. One of our aims is to bring female and queer perspectives into the gaming world. We believe that games are a powerful medium for representation and are excited about the opportunity to contribute to a more inclusive narrative. Whether through the stories we tell, the characters we create, or the game mechanics we design, our goal is to make a lasting impact that extends beyond the screen.<\/p>\n\n\n\n<p><strong>Q5. What is your own definition of a great game?<\/strong><\/p>\n\n\n\n<p>Defining what makes a game outstanding can be complex, considering the multiple factors involved. However, in my opinion, the most essential criterion is when a player is immediately drawn to try the game upon seeing its visuals. This attraction goes beyond the enjoyment experienced during gameplay; it encompasses the initial feeling of &#8220;This game looks intriguing; I want to give it a try.&#8221; This is the primary definition required for a game to be considered outstanding.<\/p>\n\n\n\n<p><strong>Q6. Describe the genres of the game(s) your studio \/ company specializes in, as well as its main characteristics.<\/strong><\/p>\n\n\n\n<p>At 91Act, we are confident in our expertise within the gaming domain and firmly believe that we can compete with the most elite game studios out there. We have two pivotal pillars that substantiate our conviction.<\/p>\n\n\n\n<p>Firstly, we excel in crafting high-quality action games, which are the cornerstone of our game development prowess. With our innate ability to blend captivating animations, visual effects, and immersive storytelling, we can instantly captivate players and ignite a strong desire for engagement.<\/p>\n\n\n\n<p>Secondly, we possess an exceptional aptitude for shaping Japanese IPs and believe that we can surpass our peers in creating outstanding work. What sets us further apart is our unique capability to foster trusted relationships with IP rights holders, which is a crucial element in realizing our ambitions.<\/p>\n\n\n\n<p><strong>Q7. Tell us more about your ideation process. <\/strong><\/p>\n\n\n\n<p><\/p>\n\n\n\n<p>Our experience in the ACT genre and history of creating products under the BlazBlue license have equipped us with the necessary skills to introduce new experiences and innovations in our upcoming product. Our primary focus has been Roguelite, and creating a game that surpasses historical masterpieces is an exceptionally challenging task. To achieve this, the BlazBlue Entropy Effect development team has gathered a group of passionate gamers who are enthusiasts of this genre.<\/p>\n\n\n\n<p>We started with experimental in-house demos in 2019 and gradually honed and refined the concept and gameplay until we established a clear vision and direction in 2021 when we began formal development. We have continually collected feedback from users who have experienced the game through various means, recognizing the importance of obtaining user feedback and support to steer the game&#8217;s development direction and enhance the gaming experience. In essence, this game is a collaborative effort between players and the development team.<\/p>\n\n\n\n<p><\/p>\n\n\n\n<p>BlazBlue Entropy Effect is the latest work by Team 91Act &#8211; a veteran Action game development team. As the \u2026 (Read more at <a href=\"https:\/\/nyxgameawards.com\/winner-info.php?id=2463\" class=\"external\">NYX Game Awards<\/a>).<\/p>\n\n\n\n<p>Read more about this <a href=\"https:\/\/muse.international\/interview-with-miles-whittaker-from-the-united-states\/\">interview<\/a> with Miles Whittaker from the United States, the Gold Winner of the 2023 NYX Game Awards.<\/p>\n","protected":false},"excerpt":{"rendered":"<p>DDmeow Games, a game development team comprised of a married couple based in Melbourne, Australia, is dedicatedly engaged in the creation of &#8216;Cyber Paradise,&#8217; an action<span class=\"excerpt-hellip\"> [\u2026]<\/span><\/p>\n","protected":false},"author":19,"featured_media":21768,"comment_status":"closed","ping_status":"closed","sticky":false,"template":"","format":"standard","meta":[],"categories":[372],"tags":[413,415,382],"yoast_head":"<!-- This site is optimized with the Yoast SEO plugin v21.8.1 - https:\/\/yoast.com\/wordpress\/plugins\/seo\/ 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